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Final fantasy xiv
Final fantasy xiv











final fantasy xiv final fantasy xiv

A voice beckons from across the void the same that courted your companions, the Scions of the Seventh Dawn, and rendered them catatonic. The story dug its hooks in me from the get-go. It's bloody brilliant, and the most fun I've ever had with Final Fantasy XIV. Square Enix's MMORPG catastrophe-turned-remarkable-comeback-story is on the eve of the sixth anniversary of its revival, and I couldn't dream up a better way to commemorate the occasion than with what this new expansion brings to the table. That's how my journey through Final Fantasy XIV: Shadowbringers felt. Norvrandt isn't Eorzea, and as the light fades from my heart and a sunless sea of night seeps in, some emboldening words from my precursor, Ardbert, help me gain balance: "not even the most valiant heroes can stand alone" - the Warrior of Darkness has come. Hell, if the locals knew I was a champion of the light, they would grab the closest pitchfork and mount my head on a stick. However, those titles mean nothing in Final Fantasy XIV's newest world, Norvrandt. In Eorzea, the masses gather in the streets and cheer for me, for I am Nidhogg's bane, Ala Mhigo's liberator, a knight of House Fortemps, and the Warrior of Light. The people's faces are familiar, but their names and customs are alien.













Final fantasy xiv