

This is probably the most imbalanced Scout position If Valve toned down mid-air accuracy in general, and made Scout as inaccurate mid-air as an AWP or a SCAR-20, the game would become a little more leveled and as such, a better game overall. What's worse, the mid-air hitboxes are terrible, thus making the problem much worse than it would otherwise be.

That allows counter-terrorists to jump over smokes and take shots at terrorists with very little fear of getting shot back. It makes certain shots extremely one-sided - such as holding B tunnels on de_mirage, jumping over the smokes in middle on de_dust2, or simply jumping to see over any object you can't shoot through on any map - and as such gives, almost exlusively, the counter-terrorists a huge advantage.Īt the same time, mid-air USP-S shots, especially, remain too accurate. It's a solid weapon that has earned its place in CS:GO by now, but the mid-air accuracy needs to go. Scout would already be used at its current price point without its mid-air accuracy. Plus, on certain maps and bombsites, such as A on de_dust2, it's actually a huge advantage for the defense to be able to jump up and kill bomb planters, or simply terrorists attacking or holding a site, from such a spot. Upping the Silenced Colt's price was a startĪdjusting Scout is a given - there's absolutely no reason one sniper rifle in the game should be fully accurate when jumping - but when you think about it, there's no reason for any weapon to be as accurate mid-air as they currently are, either.
